Skip to main content

Table 1 Comparison of changes in visual parameters after playing a virtual reality game with different depths perception

From: Influence of virtual reality on visual parameters: immersive versus non-immersive mode

Variable

Pre

Post

p-value

Immersive mode

 Refraction (dominant eye), Diopter

−0.38 (0.63)

− 0.25 (0.50)

0.935

 Refraction (non-dominant eye), Diopter

−0.19 (0.81)

−0.13 (0.81)

0.654

 NPA (dominant eye), cm

8.50 (3.00)

10.0 (3.50)

0.005*

 NPA (non-dominant eye), cm

8.50 (3.00)

10.0 (3.50)

0.002*

 NPC, cm

7.00 (3.00)

9.00 (3.25)

0.001*

 Near stereopsis, sec

40.0 (12.50)

40.0 (12.50)

0.180

 Phoria, PD (near)

2.00 (8.00)

2.00 (8.00)

0.086

Non-immersive mode

 Refraction (dominant eye), diopter

−0.38 (0.63)

−0.25 (0.63)

0.261

 Refraction (non-dominant eye), diopter

−0.25 (0.88)

−0.25 (0.63)

0.881

 NPA (dominant eye), cm

9.00 (3.00)

9.50 (4.25)

0.058

 NPA (non-dominant eye), cm

9.50 (3.00)

9.00 (4.00)

0.120

 NPC, cm

8.00 (3.00)

9.00 (4.00)

0.002*

 Near stereopsis, sec

40.0 (10.0)

40.0 (20.0)

0.234

 Phoria, PD (near)

5.00 (8.00)

5.00 (8.00)

0.257

  1. Data presented as median (interquartile range). NPA, near point of accommodation; NPC near point of convergence; PD prism diopter *statistically significant value using the Benjamini-Hochberg procedure